Archive for the 'usability' Category

Doors and language

I talked a few weeks ago about how toilets and planes are bastions of usability. Of course, I missed out the number one usability battleground. As Don Norman covers in incredible detail in the Design of Everyday Things, doors are the simplest opportunity for poor and inconsiderate design.

And, although the world remains full of terrible doors, I found a great exception in a most surprising location. And for added marks, it was a toilet again. The loo in question was in a Starbucks, and has an ingenious solution to an often mangled problem. To lock the door, you lift the handle up.

IMG00076

Like all good ergonomics, the solution is elegantly simple. Providing visual feedback, preventing any attempt to open the door without unlocking it and reducing the total number of controls.

Unfortunate then, that the same smallest room also offered this feat of mangling of the English language:

IMG00078

When I was at Bristol university, our marvellous professor of Logic, professor Mayberry once spent 10 minutes showing what distinct meanings the phrase ‘every nice girl loves a sailor’ could have - mostly concerned with how many girls there are, how many sailors there are, and who loves who, in reality or in theory.

Well without getting all ‘That’s life’, this sign suffers a similar - and frankly filthy - ambiguity: Surely other things than paper are going to go down the toilet, and surely you’re allowed to do more with toilet paper than just flush it down the toilet.

Now I think I know what they intend the sign to mean, but surely a little effort could have been put in to the language, just as there was in the handle.

Creating the ribbon

office_help3

I’ve talked here a few times (here and here) about how Microsoft doesn’t seem to be able to catch a break. Google or Apple get gushing reviews for living ‘in beta’, Microsoft gets slammed for getting stuff out too soon. Apple’s security is questionable, but we never hear about that. Nor it seems are we ever reminded of the potentially dangerous level of detail Google extracts from customers. Ballmer’s an egotistical wild man, while Jobs is a quirky eccentric genius. Making huge profits turns Microsoft into the evil empire, but is seen as a validation of Google’s all round wonderfulness.

This year’s Mix event, which finished yesterday has been a strong reminder that in fact, there is a good deal of great stuff going on at the software giant, and that developers in particular are delighted with much of the company’s output.

Friday’s presentation on the design of Office 2007 provides a fascinating insight into the sheer scale of the software and interface engineering challenged the team faced, their tenacity in dealing with it, and the powerful role place on the needs of the end user.

Including early prototypes showing hugely varied ideas which the team went through to get to the version that has been released, the presentation is rich with insights into the internal battles that had to be fought throughout the process and some amusing asides to previous mistakes, the presentation (75m) is well worth a watch.

Jensen Harris looks all the way to Office 1, documenting the slow decent into the chaos of Office 2003 which boasted 31 menus and 19 taskpanes. The impetus to redesign the interface from the ground up for Office 2007 rather than more menus, wizzards and taskpanes, was an understanding that the user must feel in control of their document and that - while all the features should stay, the ‘perception of bloatedness’ had to be removed.

We see some of the stats from the customer improvement programme (collecting millions of anonymous customer usage patterns). This information was a key part of understand the sequence of actions that real customers actually take, and reveals - perhaps unsurprisingly - how erratic their actions actually are. There is also some amusing eye tracking against the 2003 site, some interesting insights into the challenges of creating a taxonomy of the 1500 functions, and some more unkind words about the demise of clippy, the automated assistant which was just one way to get around the almost impossible interface that existed until recently.

During the Q&A at the end of the session, Harris is asked about the extent to which customisation was considered. Whilst not against customisation per se, Harris argues that it mustn’t be used as a ‘crutch’, avoiding usability problems by allowing the user to remove them, and explains that only 2% of users ever used the customisation features of 2003, and then only for one or two buttons.

Model citizen

Thougt bubble

Watching people in usability tests is fascinating. Anyone who has done this will know what I mean. Months of planning a system, of hours spent building in impecable logic are dashed irrefutably  against the rocks of reality when user after user simply fails to see  it the way the designer does.

The concept of mental models was first put forward by Scottish psychologist Kenneth Craik in 1943. The idea is that humans are frantic interpreters and, to aid in the speed of interpretation, will create small scale pictures in their mind of what is going on. While these models continue to perform users will hold on to them and use them. But they are expendable. If the user hits a brick wall and their model fails to predict what happens in the real world, it will be abandoned for a new one. Philip Johnson-Laird extended this concept through studying how readers understood novels, saying that some authors would force the reader - through ambiguity - into holding several mental models in mind concurrently - each vying for selection.

In designing computer interfaces, we often have conceptual models (to a certain extent, the designer’s mental model, or the shared “mental model” of the design team), and of course there is also a functional model -what actually happens, how it actually works. Something that doesn’t get mentioned in HCI discussions is that there are very often business rules which also apply throughout the function, which are essentially part of the functional model. We need to work hard to try and get the often complex functional models to deliver simple, understandable conceptual models.

So take a new site where items can be added to a basket by drag-and-drop. There’s a number of models being combined here. The user is being asked to co-opt an understanding taken from the classic operating system GUIs (dragging and dropping). There is an underlying co-opting of the supermarket experience of baskets. I, for one, am not convinced that this later abstraction was a natural one to users to learn, although most users do now understand the concept of an electronic basket almost as well as they know how to shop in stores. Of course the functional model will be completely different and much more complicated.

It is suggested in this fascinating summary that conceptual models shouldn’t obfuscate what is really going on. Certainly in terms of HCI, I find that view insupportable. The user doesn’t want to know that their product going into the basket is just a new entry in a database join table having passed through a set of business rules. Although we do see sites regularly forcing customers into this level of mental gymnastics.

Sometimes, resembling other mental models is helpful (drag-and-drop in the example above). Often too, it is confusing. Picking only parts of a conceptual framework, or attempting to abstract it too far from its original purpose leads to a cognitive disonance that leaves the user unconfident, often taking them back to square one.

Humans don’t scale

 Talking Head album cover - an oil painting of a monkey

In the Spring ‘07 Market Leader (the Marketing Society publication from WARC), Y&R’s Simon Silvester talks about how it is the limitations on our ability to learn and adapt to new technologies which will actually restrict their spread; that innovation is useless without usability.

He points out that the “geek” audience of super-early-adopters have a very different (and dichotomous) set of needs from later adoption groups and certainly from the mass market and the laggards. Most people don’t use most buttons on their remote controls, most people use a small fraction of the functions available in software packages, and even most teenagers can’t keep up - Silvester’s own research could not find one teenager who knows how to use every button on their phone.

Refreshingly Silvester calls for a more human-centred approach to design, debunking some powerful myths:

  1. That consumers want convergence - actually the most successful products often do one thing well
  2. That later adopters will not just have different needs, they will have a different entire framework (the example given is that the first round of mobile-phone users saw it as a tool  for urgent calls if - for example - arrangements changed or went wrong. The second, youth, generation in contrast have re-orientated their entire lives around phones).
  3. Once technology works, consumers forget it exists
  4. Female audiences are increasingly key drivers of communications technology
  5. Changes may take a generation to take hold
  6. People simply don’t read manuals - don’t even hope

This is all grist to the mill for those of us that are passionate about the user-centred (or human-centred) design approach but it also ties in rather well with a Gapping Void post that “Human Beings don’t follow Moore’s law” or in Hugh’s own words “Humans don’t scale”. There’s all this new technology but it’s being used by the same over-developed apes. So we’ve got to really work hard to make it immediately understandable and usable.

If Web 2.0 is Web 1.0 done better and adopted more widely, and the truth is that alot of the technology was around in 1999 - it’s just that people couldn’t or didn’t want to use it, then we need to keep up the good work. Let’s hope the voice of the customer voice just keeps on getting louder and louder.

No logo?

What’s missing from every page of YourSpace except the home page?

Lilly Allen - My Space

Give up?

It’s the logo stupid. Aside from the URL and a couple of subbranding elements (like the player), there is no MySpace branding. The site hands ownership properly to its users but has done a very neat trick through being recognisable just through its (ugly, illegible) UGC design patterns.

(Incidentally, what is all this nonsense about Lily Allen (who I used for the grab above) being fat? If we let Girls Aloud people criticise proper musicians for not being anorexic, we really are in trouble - 2338 responses to that post!).

Corrupt absolutely

This post’s all theft:

RMM London have a brilliant quote: “Power corrupts but powerpoint corrupts absolutely“. 

Gates infront of Powerpoint

Russell Davies points at this brilliant post. As if we didn’t already know this intuitively, the brain finds it harder to understand ideas if they are verbalized and written on the wall at the same time!

(Picture also stolen from the post).

Twitier

Paris Hilton with a Blackberry

I’ve never really understood Twitter. I regard this as a weakness. All the coolest people seem to love it, and I can see how it’s a neat concept. I just wonder what I’d put: “Doing sudoku on tube”, “buggering up a lasagne”, “In meeting”, “reading in bed”. I’d bore myself.

Well I’m delighted to see that I’m not 100% alone in my luditeitude (I hearby create a new word!). This brilliant ‘Creating passionate users’ post by Kathy Sierra goes well beyond that initial suspicion that there’s something a bit freaky in it, putting a (very cool) name to a phenomenon I’d been quietly aware of for some time.

In the quite brilliant Perfect Pitch, Jon Steel talks about how constantly receiving and checking of messages can (temporarily) lower your IQ by 10 points.

We now know what it’s called:  ”intermittent variable reward”. Or, in other words: behaviour which is rewarded/reinforced intermittently, rather than consistently - is the most difficult to extinguish. Or to really reduce it to simple terms, the addiction to email and Blackberries is similar to slot machines. As Patricia Wallace put it in Time magazine: “You are not sure you are going to get a reward every time or how often you will, so you keep pulling that handle.”

Not content with revealing the real reason for email addiction, Sierra goes on to explain the emotional dissonance that arises out of “virtual” interactions - although this is not necessarily a twitter phenomonen - it applies equally well to TV. The brain feels like it’s experiencing social interaction but is missing an element - body language etc, leaving the subject feeling disappointed and dejected.

Finally, Sierra brings in the concept of “continual partial attention”. Thinking-wise, what we as humans enjoy most is deep thought and processing. But what we do now is the opposite, we constantly pay partial attention to a huge range of inputs. We care more about not missing anything than about actually focussing on and achieving anything.

Steep Learning Curb

Mrs Malaprop

I used to work with an account manager years ago who was great (rather unintentionally unfortunately) at Malapropisms. It was she who authored the legendry (in my then company at least) description of the millennium fireworks as a “damp squid” and several hundred others. Our favourite was that a new project represented a “steep learning curb”.

 Well I’ve been thinking a lot about that as I read Erik du Plessis‘ excellent The Advertised Mind. Du Plessis is CEO of Milwood Brown in South Africa and has spent years researching how people actually consume adverts, and how the consumption of advertising relates to the actual process of purchasing things.

There’s loads of brilliant insights in it. Including:

  1. The process of rational thought and emotional thought - which many advertising researchers had assumed were completely separate processes - are actually very closely related. Emotion moderates rational thought processes.
  2. The concept of brand soma - the connections that the brain makes around brands can be influenced by years of memories, with links being strengthened by repetition. Read the following words and see what pops in there: Coca Cola
  3. Brand names act as triggers to all memories of the brand. Du Plessis’ analogy is the key that unlocks the cupboard door with the huge range of memories falling out at random.
  4. Advertising can form part of brand memories
  5. Ad-liking and brand-liking are primary deciders of effectiveness (this also correlates to entertainment, empathy, and relevant news)
  6. The process of interpreting ads and them feeding into generating response is the same as any sort of learning.
  7. Ads have a lot to do with a very short space of time / small amount of attention in which to get it done
  8. Confusing advertising is ignored or forms negative brand memories

But the best of all is the insight into what happens with obscure or unusuable advertising. Of ads surveyed in AdTrack, of the 55% of respondents who remembered a selection of adverts, 18% couldn’t name the brand and 12% got the brand wrong. 

Sound alright? For a almost a quarter of the ads that respondents could remember at all, they attributed them to a competitor brand! Still fancy running that obscure advertising campaign?

Du Plessis also discusses the concept of “effective length” of an advert. For a 30 second which introduces the brand only at 23 seconds, the “effective length” is 7 seconds. Up to 23 seconds, the brain processes the ad but those memories are not attached to brand memories. This is one of those brilliant insights. As soon as you hear it, you know it absolutely to be true without any doubt. Try it out on any ad on TV. He’s not saying that the logo needs to be in the first frame. There are all sorts of brand properties: The BA clouds, the BA jingle, O2 bubbles, The Scottish Widow, the coke bottle shape, the visual styling of the ad itself.

Thinking about how this would apply to interfaces. Well we already know that people look for recognisable patterns. I think it’s also key that bad experiences online can get filed against that brand just the same way product experiences can.

From an online marketing point of view, the concept of effective length carries across directly. But so does the fact that confusion causes content to be ignored or generate negative brand memories. So viral marketing, where the idea of the viral is not a brand idea, should have virtually no brand footprint. If the brand is going to be associated with the viral, it must be IN the viral, not the last frame of it.

on Open!

I think it says something about where we’re going that I feel peculiarly famous to be mentioned on Antony’s fantastic blog Open. If by some miracle you’ve seen my blog but not his, Open is the single most useful and thoughtful commentary on social media that I have found. Enthuiastic but not over-hyped! It’s a rare balance.

This blog on that blog (Usable Interfaces on Open)

Antony also posts a very interesting article right before his lovely mention of “Usable interfaces”. Google has published a 2006 zeitgeist. They’ve picked out the ten most common search phrases of the year:

  1. bebo
  2. myspace
  3. world cup
  4. metacafe
  5. radioblog
  6. wikipedia
  7. video
  8. rebelde
  9. mininova
  10. wiki

Antony takes from this the fact that 8 of them are social media related. True and entirely relevant. More interesting for me, over half of them are people trying to get to a website they *know* the URL for, but they no longer make a distinction between typing in the URL itself and typing a bit of it into Google.

Do people understand the distinction? Maybe some of them do. But if they won’t type in “.com” to get to myspace; how much time do you think they’ll be wanting to spend on your “skip intro”

Buttons you just don’t want to press

When we did a big re-pitch recently, we knew we’d have to know as much about why our site wasn’t working as all the people pitching against us. (There’s lots of complicated reasons why we hadn’t just fixed these problems in advance! Honest).

Well the great thing about usability research is you always find out something which you would NEVER have worked out, but once you know it, it seems blindingly obvious. What did we find? In an effort to make users more able to click on things and engage with them, we’d made the links big, flasher, more graphical and more funky. Each time round the client was screaming “bigger”, “shinier”.

And what did the users see? They saw nothing at all. I’ve got three videos on my hard drive of users trying to complete the simplest task “buy tickets” and they can’t do it. They’re looking at a screen on which about 1/8 of the real estate is a “buy now” button, and they can’t see it. It’s massive; it’s flashy and brash. It should be really obvious, but it looks like an ad, and users screen it out. It might as well be invisible.

Today, even more bizarrely, we were trying out a big “contact us” button. Same background with Verdana and the client’s corporate font. the corporate font looks better of course but it doesn’t work. Verdana works. Tell that to your creative director who wants “brand consistency”!